While I’m pretty sure I’ve tested it extensively with Izumi, I’m going to need some volunteers for play testing. I dread Holly City Gym’s puzzle getting somebody stuck in a wall and bricking their save the moment there’s a public release.
Please don’t break
Comments
4 responses to “Please don’t break”
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Looks like it could be tedious on runback, preemptively asking for a ladder or something at the end.
If you’re worried about softlocks could have the center screw be a manual throwing in the towel / reset. -
I volunteer as tribute!
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Yeah I see the issue, that’s very risky but it could be stopped by a something to prevent going down near the edges of the map, or maybe an npc that stops players from going near the edges.
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Maybe a Teleport at the edges as a place holder while putting some kind of unpenetrable wall, or setting limits to the movement, like the Plataform can only move x times down and then x times up to block movement to edges
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